![]() ![]() I can now decorate the map as I want, using my vast experience with photoshop and extremely good taste in interior design:Īs you can see, I painted on the walls and drew a…thing… that will be a sculpture! We are almost ready to export this masterpiece, but first, notice something: This will be an image the character walks over. But, the thing is, Parallax mapping gives you unlimited creativity on the map, since its an image. “But Drax, you inconceivable dumbass! I could easily have done that on RPGM itself!” you might be saying. You can use tilesets, resources you make seperately, or draw your map! Just remember that the character walks within the squares, so try to keep objects and walls within the lines! For this tutorial, I will use pre-made tilesets to create a simple room: (Note: your Photoshop is now cursed with the eternal grid. This will create a 32 by 32 pixel grid on your canvas. If you prefer using a different program, like SAI, Gimp, or if you hit your head at some point and use Corel Painter, you can use a 32x32 pixel grid image and set is as a background for reference!Īnyways, fire up Photoshop, go to Preferences>General (Ctrl+K) and on the Guides,Grids and Slices tab create a 32x32 pixel grid, like so: ![]() I’m using Photoshop for this, because it can create an automatic grid. To do this, the image has to match the RPGM grid, the tiles where your character walks. You are putting it as a background of your rpgm Map (as in, area) and the character will walk above it. Parallax mapping is basically using an image file as a map. Install these 2 magical, beautiful scripts:Īlways put these scripts bellow Materials and above Main, like most scripts! This is how we do the maps in Pocket Mirror and Kago to Torii, we just use a ton more layers and I’m not the one doing them so they end up not looking like total crap ^.^. So a few people have asked how to Parallax Map, what scripts to use, etc etc so I decided to make a visual tutorial to learn the basics. ![]()
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