![]() ![]() First of all, Sonic's combat abilities fits the character well. I was a bit worried when I learned that Sonic Frontiers would be quite combat heavy, but to my surprise it actually seems to be one of the strongest aspects of the game. Nearly everything you do rewards you with some kind of upgrade or shiny item. In this regard the design feels rather dated. ![]() ![]() Already when playing through the second zone, Ares Island, you will in many cases be forced to do rather dull activities to earn the appropriate number of keys, crystals and other shiny objects, rather than exploring of your own volition. Of course, all of this comes with a major downside as Sonic Frontiers at times can feel a bit grindy. Instead, it serves as a way to gradually introduce you to each attack or special ability instead of overwhelming you right at the start. Speaking of abilities, the skill tree doesn't really work as in a normal RPG, since you'll probably unlock everything once the game is over anyway. To make sure you'll get a taste of everything, and to prevent you from blazing through the story, the game features a lot of collectibles - some used for advancing the plot and others for upgrading your abilities. Unfortunately, the open zones also suffer from terrible pop-in, and often the action gets a bit cluttered as different events start happening all at once.Īs a semi open world title Sonic Frontiers places a huge emphasis on exploring and on doing various side activities. Compare Kronos Island with the world of Rime or Ares Island with Journey, and it's obvious that the world of Sonic Frontiers can't quite compete with these indie efforts. Stumbling upon a crashed spaceship or some mysterious ruins adds a bit of excitement, but generally speaking there could definitely be more to organically discover (instead of blindly chasing points on the map). That being said, many of the zones feel barren. Chaos Island even pulled a major rabbit out of the hat by going full 2D when I least expected it. Not only visually speaking but also in terms of overall atmosphere, enemy variety and gameplay challenges. Having now tried three of the zones - Kronos Island, Ares Island and Chaos Island - I found that each zone felt quite distinct. Instead of the usual high-speed levels, these are huge open areas you are free to explore as you please. The major new addition to Sonic Frontiers is the open zones. ![]()
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